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#include <iostream> #include <cstdio> #include <algorithm> #include <cstring> #include <cmath> #include <queue> #include <set> #include <vector> using namespace std;
const int INF = ~0u>>1; typedef pair <int,int> P; #define MID(x,y) ((x+y)>>1) #define iabs(x) ((x)>0?(x):-(x)) #define REP(i,a,b) for(int i=(a);i<(b);i++) #define FOR(i,a,b) for(int i=(a);i<=(b);i++) #define pb push_back #define mp make_pair #define print() cout<<"--------"<<endl #define maxn 310 #define EPS 1e-8 typedef struct Point{ double x,y; Point(double x = 0, double y = 0):x(x),y(y){} }Vector; int n; struct Circle{ Point c; double r; Circle(Point c = Point(), double r = 0):c(c),r(r){} }; struct Node{ double angle; int id,flag; }node[maxn];
bool cmp(Node a,Node b){ return a.angle == b.angle ? a.flag > b.flag : a.angle < b.angle; }
Vector operator + (Vector a, Vector b) { return Vector(a.x + b.x, a.y + b.y); } Vector operator - (Vector a, Vector b) { return Vector(a.x - b.x, a.y - b.y); } Vector operator * (Vector a, double k) { return Vector(a.x * k, a.y * k); }
inline double cross(Vector a, Vector b) { return a.x * b.y - a.y * b.x; } inline double dis_pp(Point a,Point b){ return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)); }
Point intersection_ll(Point a, Vector i, Point b, Vector j) { Vector k = a - b; double t = cross(j, k) / cross(i, j); return a + i * t; }
void intersection_cl(Circle c, Point p, Vector v, Point &p1 , Point &p2) { Point l1 = p, l2 = p + v; Vector u = Vector(-v.y, v.x); Point p0 = intersection_ll(p, v, c.c, u); double d1 = dis_pp(p0 , c.c); double d2 = dis_pp(l1 , l2); double t = sqrt(c.r * c.r - d1 * d1)/ d2; p1.x = p0.x + (l2.x - l1.x) * t; p1.y = p0.y + (l2.y - l1.y) * t; p2.x = p0.x - (l2.x - l1.x) * t; p2.y = p0.y - (l2.y - l1.y) * t; }
void intersection_cc(Circle c1 , Circle c2 , Point& p1 , Point& p2){ double d = dis_pp(c1.c, c2.c); double t = (1.0 + (c1.r * c1.r - c2.r * c2.r) / d / d) / 2; Point u = Point(c1.c.x + (c2.c.x - c1.c.x) * t, c1.c.y + (c2.c.y - c1.c.y) * t); Point v = Point(u.x + c1.c.y - c2.c.y, u.y - c1.c.x + c2.c.x); intersection_cl(c1 , u, v - u, p1 , p2); }
Point p[maxn];
inline int solve(int n){ int ret = 1,cnt = 0; bool vis[maxn]; for (int i = 0; i < n; i ++){ cnt = 0; for (int j = 0; j < n; j ++){ if (i == j) continue; if (dis_pp(p[i], p[j]) > 2 + EPS) continue; Point a,b; intersection_cc(Circle(p[i],1), Circle(p[j],1), a, b); node[cnt].id = j; node[cnt].flag = -1; node[cnt ++].angle = atan2(a.y - p[i].y, a.x - p[i].x);
node[cnt].id = j; node[cnt].flag = 1; node[cnt ++].angle = atan2(b.y - p[i].y, b.x - p[i].x); }
if (cnt == 0) continue;
sort(node, node + cnt, cmp); memset(vis,0,sizeof(vis));
int s = 0,sum = 1,k = 0; while (s < cnt / 2){ if (node[k].flag > 0){ sum ++; ret = max(ret,sum); vis[node[k].id] = 1; }else { if (vis[node[k].id]){ s ++; sum --; } } k ++; k %= cnt;
}
} return ret; }
int main(){ while (~scanf("%d",&n) && n){ for (int i = 0; i < n; i ++){ scanf("%lf%lf", &p[i].x, &p[i].y); }
printf("%dn",solve(n)); } return 0; }
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