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  #include <iostream> #include <cstdio> #include <algorithm> #include <cstring> #include <cmath> #include <queue> #include <set> #include <vector> using namespace std;
  const int INF = ~0u>>1; typedef pair <int,int> P; #define MID(x,y) ((x+y)>>1) #define iabs(x) ((x)>0?(x):-(x)) #define REP(i,a,b) for(int i=(a);i<(b);i++) #define FOR(i,a,b) for(int i=(a);i<=(b);i++) #define pb push_back #define mp make_pair #define print() cout<<"--------"<<endl #define EPS 1e-8 typedef struct Point { 	double x,y; 	Point(double x = 0, double y = 0):x(x),y(y){} 	void read_point(){ 		scanf("%lf%lf", &x, &y); 	} }Vector;
  struct Line { 	Point p; 	Vector v; 	double a; 	Line (Point p = Point(),Vector v = Vector(1,0)):p(p),v(v){ 		a = atan2(v.y, v.x); 	} 	bool operator < (const Line &u) const { return a < u.a; } };
  Vector operator + (Vector A, Vector B){ 	return Vector(A.x + B.x, A.y + B.y); } Vector operator - (Vector A, Vector B){ 	return Vector(A.x - B.x, A.y - B.y); } Vector operator * (Vector A, double k){ 	return Vector(A.x * k, A.y * k); }
  inline double cross(Vector A, Vector B){ 	return A.x * B.y - A.y * B.x; }
  double Dot(Vector A, Vector B){ 	return	A.x * B.x + A.y * B.y; }
  double Length(Vector A){ 	return sqrt(Dot(A,A)); }
  double Angle(Vector A, Vector B){ 	return acos(Dot(A, B) / Length(A) / Length(B)); }
  inline Vector Rotate(Vector A, double rad){ 	return Vector(A.x * cos(rad) - A.y * sin(rad),  			A.x * sin(rad) + A.y * cos(rad)); }
  inline Point intersection_ll(Line a,Line b){ 	Vector u = a.p - b.p; 	double t = cross(b.v, u) / cross(a.v, b.v); 	 	return a.p + a.v * t; }
  Point getD(Point A, Point B, Point C){ 	Vector v1 = C - B; 	double a1 = Angle(A - B, v1); 	 	v1 = Rotate(v1,a1 / 3); 	Line l1 = Line(B,v1); 
  	Vector v2 = B - C; 	double a2 = Angle(A - C, v2); 	v2 = Rotate(v2,-a2 / 3); 	Line l2 = Line(C,v2);
  	return intersection_ll(l1,l2); }
  int main(){ 	int t; 	cin >> t; 	Point A,B,C,D,E,F; 	while (t --){ 		A.read_point(); 		B.read_point(); 		C.read_point(); 		D = getD(A,B,C); 		E = getD(B,C,A); 		F = getD(C,A,B); 		printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lfn",D.x, D.y, E.x, E.y, F.x, F.y); 	} 	return 0; }
 
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